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Author Topic: Persona 4: The Ultimate in Mayonaka Arena [by ASW!]  (Read 12968 times)

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Offline KaelDarkblade

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Re: Persona 4: The Ultimate in Mayonaka Arena [by ASW!]
« Reply #75 on: March 08, 2012, 02:49:44 pm »
Yeah i know she does that, i suppose they chose her due to her 'support' Persona with that Scan-shite... still i guess it can be taken in a funny way since she helps out both sites you can easily think of - 'YOU BETRAYED ME U...", but again i really don't like Kugimiya's voice in more than half roles she plays...
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Offline ZeekTheSweet

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Re: Persona 4: The Ultimate in Mayonaka Arena [by ASW!]
« Reply #76 on: March 08, 2012, 03:10:00 pm »
I'm sure you'll be able to turn it off in the console version. If not, it's not like I'll have that much of a problem with it. :laffo:
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Offline tigre

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Re: Persona 4: The Ultimate in Mayonaka Arena [by ASW!]
« Reply #77 on: March 08, 2012, 03:20:04 pm »
Any dub is bad.
So you'd prefer silence? (A Japanese dub is still a dub)
The P4 voice work in english was pretty well done. I don't really see what there is to complain about unless your outlook is that everything that comes out of japan is amazing and automatically better than anything else because japan>*
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Offline Archer

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Re: Persona 4: The Ultimate in Mayonaka Arena [by ASW!]
« Reply #78 on: March 08, 2012, 04:39:32 pm »
I have had a theory about dubbing recently, whatever you heard first is the better dub in your mind. I grew up watching animes like Yu Yu and Gundam Wing in english so when i go to watch them again I prefer to do it in english. Also to be honest I think a lot of people get caught up in saying english dubbing is automatically bad because thats the cool thing to do, when honestly they don't even know Japanese well enough to tell if the japanese dubbing is even good or not. Granted a lot of english dubbing is really bad but it has been getting better over the years and the Persona dub is an example of one done really well.

Offline Curbeh

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Re: Persona 4: The Ultimate in Mayonaka Arena [by ASW!]
« Reply #79 on: March 08, 2012, 06:11:36 pm »
This game plays pretty well so far.
Messing with Akihiko. Movement doesn't feel as stiff as BB, gotta learn combos though...
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Offline AzuMentch36

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Re: Persona 4: The Ultimate in Mayonaka Arena [by ASW!]
« Reply #80 on: March 08, 2012, 11:54:21 pm »
I have had a theory about dubbing recently, whatever you heard first is the better dub in your mind. I grew up watching animes like Yu Yu and Gundam Wing in english so when i go to watch them again I prefer to do it in english. Also to be honest I think a lot of people get caught up in saying english dubbing is automatically bad because thats the cool thing to do, when honestly they don't even know Japanese well enough to tell if the japanese dubbing is even good or not. Granted a lot of english dubbing is really bad but it has been getting better over the years and the Persona dub is an example of one done really well.

I say it depends on the individual, no matter how good the dub is and which dub the person starts out with. For example, I started appreciating anime from listening to its Japanese dub, but I also like listening to the English dub as well. I even like some of the English dubs that are considered mediocre despite listening to the excellent Japanese first.

Then again, no matter how good the English dub can be, there are always some knee-jerk criticisms just because people got out of the way to do an English dub. Heck, you can have an english dub that is outstandingly good for a character from a different part of the country (e.g. Osaka’s down-to-earth southern drawl (English) for the Kansai-ben (Japanese) in Azumanga Daioh) and it STILL gets criticisms because it’s just too different to them.

And as for this game, it looks good but I’m waiting out on this one. I found BB to be long and tediously complicated so I’ll have to see what this game’s controls are and how this works out in the long run; players settling in the controls, breaking out the strategies and combos and all. >_>
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Offline KaelDarkblade

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Re: Persona 4: The Ultimate in Mayonaka Arena [by ASW!]
« Reply #81 on: March 09, 2012, 12:35:52 am »
Dub is bad overall... no matter what language to what... it's just a bad thing. The best thing a dub can do is to be tolarable. Some people are just fixed thou on their countries language no matter how pointless that would be, like f.e. i knew a dude when was still in high-school, who even thou knew english, just had to play games polish dubbed (which is awfull... there are like... less than 10 decent dubbed games since 90s, and i can tell u that even polish developers hate to have their games in their language).
I have had a theory about dubbing recently, whatever you heard first is the better dub in your mind.
And nah, been many anime/games i've watched/played before doin it again with their original voice cover... and definetely prefer the latter.

And bout english dub... there are few games with a tolarable dub for me, still found those lacking in many aspects to fully satisfy me. The biggest problem of any eng dub which i've heard so far, is that many of the actors are just damn fake, like as if just reading the damn text is all what their work was about... so yeah automatically what fails is drama, i have never ever seen a good dubbed drama scene.... ever.

Funny enough how much bad my country would be... at least tv shows and movies in the cinema aren't dubbed. They dub only some games and some shows (shows for kids to be more percise), whereas in germany f.e. they dub everything... what a pain.

Lastly what is also bad about dub is that it prevents you from actually learning the original language, watching with subs might not be the best way to learn but still does offer some.

P.S. been talking all the time bout dub as of 'original to other language'... so yeah HAIL TO THE ORIGINALs!

Hmmm nice off-top made by me... getting back to the game, any opinions on the instant kills? Did they really feel like they wanna try again with 'Destroyed' moves from GG?
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Offline Archer

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Re: Persona 4: The Ultimate in Mayonaka Arena [by ASW!]
« Reply #82 on: March 09, 2012, 05:09:08 pm »
You make some valid points and don't get me wrong I don't like 99% of the dubbing out there but there are example of dubbing done well such as Yu Yu and imo Persona. Drama is always going to be lacking because voice acting is not seen as illustrious as it is in japan so voice actors dont care as much but it has definitely increased in quality over the years. If anything I think the biggest problem is that there is just a limited number of voice actors in the U.S. market so its hard to really be invested when you're hearing JYB or Yuri Lowenthall for the 500th time.

Regardless though I do think dubbing can be done right but not if people continue to instantly reject the concept. I mean honestly what motivation do voice actors or production companies have to get new people in the business if it is going to be criticized no matter what.

As far as IK's go I think people are overreacting for the most part I think I've only seen one or two videos where they actually connected and that was with Naoto which was figured out within hours of it being
used.

@Azumentch
You found BB complicated but not Arcana? I think arcana may be one of the most complicated fighters on the market at least mechanic wise lol. My biggest complaint with BB was that it became too slow later on which Persona does not seem to have.

Offline AzuMentch36

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Re: Persona 4: The Ultimate in Mayonaka Arena [by ASW!]
« Reply #83 on: March 09, 2012, 05:37:08 pm »
@Azumentch
You found BB complicated but not Arcana? I think arcana may be one of the most complicated fighters on the market at least mechanic wise lol. My biggest complaint with BB was that it became too slow later on which Persona does not seem to have.

I admit I STILL haven't played Arcana Heart 3, but judging how the controls and overall gameplay perform it seems more user friendly than BB. I guess I just got discouraged from BB's learning curve, different specials and supers assigned to different buttons, [limited?] burst mechanic, the mentioned confusing guard system and a couple others that are not on the top of my head.
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I also play as Kim and Terry.
And for the kicks...Wait a sec, wrong game!! >_<

Offline Kensou77

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Re: Persona 4: The Ultimate in Mayonaka Arena [by ASW!]
« Reply #84 on: March 13, 2012, 10:34:37 am »
whoever's interested,
Destroy exhibition
http://www.youtube.com/watch?v=AHnHNL9-0aU
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Offline KaelDarkblade

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Re: Persona 4: The Ultimate in Mayonaka Arena [by ASW!]
« Reply #85 on: March 22, 2012, 12:56:08 pm »
http://www.youtube.com/watch?v=RxE7_qBeS-I

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Offline Kensou77

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Re: Persona 4: The Ultimate in Mayonaka Arena [by ASW!]
« Reply #86 on: March 25, 2012, 02:17:41 am »
Game a-cho uploaded two random 2v2 vids
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Offline Keita Kata

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Re: Persona 4: The Ultimate in Mayonaka Arena [by ASW!]
« Reply #87 on: April 27, 2012, 03:03:10 pm »
P4U Balance patch is at the end of May.

System Changes

Renda combo [5A repeatedly]: At the end of the match, the third hit of a renda combo will no longer grant a burst increase bonus
Skill Boost [EX]:Limits SP gauge increase, builds meter when used
Fear state: Can no longer throw escape while in Fear state.
Max Burst: Burst Gauge consumption changed from 68%→67% when used
SP-consuming techniques: When a SP-consuming move is used as the first hit of a combo, the SP gauge increase limit continues during the combo
Mini-jump: Cannot cancel with Skills, etc. during the beginning of a mini-jump


Character Changes

Yu Narukami

j.2A: Added a P Combo (chain combo) route to Jump D
j.D: Yu’s descent timing is faster
2B: Hitbox has been adjusted; recovery time is increased slightly
Ziodyne [236236C or D] (D version): Screen freeze timing is now the same as the C version; freeze time is increased


Yosuke Hanamura

5A: Hittable box has been adjusted
2A: Hittable box has been adjusted
Sweep [2A+B]: Recovery time has been increased
(During Sukukaja) 5B, 5C, 2C, j.C: Can now be jump-cancelled

Chie Satonaka

5B: Fatal Counter property removed
Nou Tenotoshi [During Abaremakuri, 236A or B] (SB version): Pushback on the second hit is larger
All Skills and SP Skills: All are Fatal Counter moves during Charge
Hyper Counter [B+D, Air OK]: The attack damage boost during Charge applies
God Hand [236236C or D]: The scaling on the first hit has been strengthened; Chie incurs counter-hit damage until the end of the move

Yukiko Amagi

2A: Total number of frames reduced
Renda combo, 2nd hit: Start-up speed is faster
Maragi [236C or D] (SB version): The attack start-up and Persona recovery time are now the same as the D version

Kanji Tatsumi

5B: On ground hit and on guard, there is no pushback; pulls the opponent closer on counter-hit
j.A: Hitbox has been strengthened
Ground throw: Easier to use during dash inertia; damage increased
Uzattee! [B+D]: Attack active frames decreased; recovery time increased
Tsukame! [236C or D] (C version): Faces the opponent when done while crossing over
Tsukame! [236C or D] (D version): Persona is invincible during standby
Tatsumi-ryu Kenka Sappou [236236A or B]: The falling chair after the attack builds SP Gauge on hit or on guard

Kuma (Teddie)

All D attacks (Dr. Pepper NEO): SP build amount is doubled
All D attacks (Denden Taiko): Now increases SP Gauge on hit or guard (originally did not)
All D attacks (Buttai X): No longer builds SP

Naoto Shirogane

Unmei Counter: At the beginning of the round, recovery speed is increased
Seigi no Tate [B+D]: When catching an attack, the hit stop forced on the opponent is based on the respective move’s hitstop.
Kan’atsu Kibaku-gata Megido [214C or D] (C version): Untechable time greatly increased; same-attack scaling is strengthened
Kan’atsu Kibaku-gata Megido [214C or D] (D Version):  Guard stun slightly decreased; bug which caused the explosion part of the move to disappear until it hit the opponent is fixed
Tai S Jian’you Tokushu Shoujuu Kou-gata [236236A, Air OK]: Length of the silence effect on hit is increased
Tai S Jian’you Tokushu Shoujuu Otsu-gata [236236B, Air OK]: Length of the fear effect on hit is increased
Hamaon, Mudoon [236236C/D]: When the Unmei Counter is at 0, the opponent does not build Burst gauge on hit; when the Unmei Counter is at 0, The time count stops on hit

Mitsuru Kirijo

2B: Invincibility against jump attacks starts up faster
2D: Hitbox size is increased
j.A: Hittable box has been adjusted; untechable time on counter-hit has been decreased
Coup Droit [[4]6A or B] (A version): Mitsuru incurs counter-hit damage until the end of the move
Setsuna Samidare Uchi [236236A or B]: Attack start-up speed is faster
Bufudyne [236236C or D]: Hitbox has been adjusted
Mabufudyne [214214C or D]: The delayed start-up frames when the Persona is off-screen have been decreased; the range where the Persona will not warp is wider

Akihiko Sanada

5B: Same-attack scaling has been increased slightly
j.B: Same-attack scaling has been increased slightly
j.C: Recovery time and landing recovery have been increased; the pushback on counter-hit is higher
All D attacks: Pull airborne opponents closer
Weaving [214C or D; (After Kill Rush) 4C or D] (C version): Lv0 Corkscrew and other follow-up attacks will not come out
Sweep [2A+B] after follow-up to all Skills: Start-up is faster, now low state from the beginning of the move
Thunder Fist [236236C or D]: Causes paralysis when blocked
Earth Breaker [222C+D]: Pulls in airborne opponents

Aegis

Mode Change [22A or B] (B Version): When cancelling Orgia mode, the Orgia gauge builds slightly
Megami no Ohtate [236236C or D] (C Version): Aegis’s pushbox has been removed during the forward charge
Isan Kaihou Heiki Palladion [222C+D]: Instant Kill Technique can longer be used in a combo

Elizabeth

Icon: Icon position has been adjusted
Agidyne [214C or D] (C, D version): Elizabeth’s recovery time is shorter
Mousha no Nageki [214214C or D]: Lowest guaranteed damage is now 50%

Labrys

Icon: Icon position has been adjusted
Axe Level: Axe Level does not increase at the end of a round
Goshiki Slash Axe [B+D]: Can now be charged by holding B+D before the attack; at maximum charge, the move forces counter-hit , causes a wall bound
Guillotine Axe [214A or B]: Counter hit damage during recovery has been removed
String Arts “Ken” [22A or B or C or D] (B, C, D version): Labrys’s total recovery is now the same as the A version
String Arts “Sharinkei” [214214C or D]: Attack start-up is faster

Shadow Labrys

Guillotine Axe [214A or B]: Counter hit state during recovery has been removed
Goshiki Slash Axe [B+D]: Attack start-up is faster
Brutal Impact [214214A or B] (A Version): Attack start-up is faster; recovery time is shorter

« Last Edit: April 27, 2012, 03:10:11 pm by White Angel »
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Offline M.Song

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Re: Persona 4: The Ultimate in Mayonaka Arena [by ASW!]
« Reply #88 on: June 05, 2012, 06:17:42 am »
US version is set for Aug 7th officially and will have dual audio
http://www.atlus.com/newsListings.php

Offline Iori Shiba

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Re: Persona 4: The Ultimate in Mayonaka Arena [by ASW!]
« Reply #89 on: July 21, 2012, 03:03:21 pm »
This Games looks great i cant wait to pick it up, Gonna be Playing as Yosuke/Kanji lol